Getting Started
When you first join Hyperscape, you’ll create a character and spawn in a random starter town with basic equipment.Starting Equipment
- Bronze sword (equipped)
- Base level 1 in all skills
Starter Towns
Each starter town includes:- Bank: Store items safely
- General Store: Buy tools and supplies
- Safe Zone: No hostile mobs
Controls
Movement
- Click-to-Move: Click anywhere on the terrain to walk there
- Running: Hold shift while clicking to run (consumes stamina)
- Camera: Orthographic overhead view
Stamina System
Stamina affects your ability to run:- Drain while running: 2 stamina/second (base rate)
- Weight penalty: +0.5% drain per kg carried
- Regeneration while walking: 2 stamina/second (base rate)
- Regeneration while idle: 4 stamina/second (base rate)
- Agility bonus: +1% regeneration per agility level
Manage your inventory weight for optimal travel. Heavy loads drain stamina faster, but higher agility helps you recover faster.
Combat
- Attack: Click on an enemy to engage
- Auto-attack: Combat continues automatically while in range
- Attack Styles: Select focus for XP distribution (Attack, Strength, Defense)
- Eating: Left-click food to eat, or right-click and select “Eat” (3-tick/1.8s cooldown)
- Food consumed even at full health (OSRS-accurate)
- Eating during combat adds 3 ticks to attack cooldown (only if weapon already on cooldown)
- Message format: “You eat the shrimp.”
Interaction
- Left-click: Execute primary action (attack, take, chop, eat, etc.)
- Right-click: Show context menu with all available actions
- Shift-click: Quick drop items from inventory
- Objects: Click trees, fishing spots, or resources to gather
- NPCs: Click to interact with shops or banks
- Items: Click dropped items to pick up
- Right-Click Menus: Right-click items/entities for context menus with colored names
- Skill Guides: Click any skill in the Skills Panel to view unlock progression
- F5 Key: Toggle FPS debug panel on/off
Inventory Actions
- Left-Click: Perform primary action (Eat, Wield, Use, etc.)
- Right-Click: Open context menu with all available actions
- Drag-and-Drop: Move items between inventory slots or equip items
Debug & UI
- F5 or \: Toggle FPS debug panel (shows frame rate, tick rate, entity count)
- Backslash (\): Alternative keybind for debug panel
Combat Basics
Combat uses RuneScape-style mechanics:| Stat | Purpose |
|---|---|
| Attack | Accuracy and weapon requirements |
| Strength | Damage dealt |
| Defense | Damage reduction and armor requirements |
| Constitution | Health points |
| Range | Ranged combat effectiveness |
Combat Flow
- Click enemy to initiate combat
- Auto-attack continues while in range
- XP distributed based on selected attack style
- Constitution XP always gained
- Loot drops on enemy death
Death
When you die:- Items drop at death location (headstone)
- Respawn at nearest starter town
- Return to retrieve items from headstone
Skills
Viewing Skill Unlocks
Click any skill in the Skills panel to open the Skill Guide Panel, which shows:- All unlocks for that skill with level requirements
- Your current level and progress
- Visual distinction between unlocked (✓) and locked (🔒) content
- Next unlock highlighted with progress indicator
- Type badges (item/ability) for each unlock
- Attack 40: Rune weapons
- Agility 50: +50% stamina regeneration
- Prayer 43: Protect from Melee
- Woodcutting 75: Magic trees
Skills
Gathering Skills
| Skill | How to Train |
|---|---|
| Woodcutting | Click trees with hatchet in inventory or equipped |
| Fishing | Click fishing spots with fishing rod in inventory |
| Mining | Click ore rocks with pickaxe in inventory or equipped |
| Agility | Move through the world (1 XP per 2 tiles traveled) |
Mining rocks always deplete after yielding one ore (OSRS-accurate). Success rate depends on your Mining level, while pickaxe tier affects how often you roll for success.
Agility Training
Agility is unique - it trains passively as you explore:- XP Rate: 1 XP per 2 tiles traveled
- XP Batching: XP drops appear every 100 tiles (50 XP)
- Running: ~200 XP/minute
- Walking: ~100 XP/minute
- Benefits: Higher Agility = faster stamina regeneration (+1% per level)
- Weight Impact: Heavy inventory increases stamina drain while running (+0.5% per kg)
Click the Agility skill in your Skills Panel to view unlock progression and see how stamina regeneration improves with each level.
Processing Skills
| Skill | How to Train |
|---|---|
| Firemaking | Use tinderbox on logs (right-click → Use) |
| Cooking | Use raw fish on fire (right-click → Use) |
| Smithing | Click furnaces to smelt ores into bars, click anvils to smith bars into equipment |
Smithing Details
Smelting (at furnaces):- Click a furnace to open the smelting interface
- Select bar type and quantity (1, 5, 10, X, All)
- System auto-smelts until out of materials
- Bronze: 1 copper ore + 1 tin ore (100% success)
- Iron: 1 iron ore (50% success rate - OSRS accurate)
- Steel: 1 iron ore + 2 coal (100% success)
- Higher tiers require more coal (Mithril: 4, Adamant: 6, Rune: 8)
- Each smelt takes 4 ticks (2.4 seconds)
- Requires a hammer in inventory (not consumed)
- Click an anvil to open the smithing interface
- Select item and quantity (1, 5, 10, X, All)
- System auto-smiths until out of bars or target reached
- Create weapons, armor, and tools
- Items greyed out if you lack level or materials
- Each smith takes 4 ticks (2.4 seconds)
Economy
Currency
Coins are the universal currency, dropped by mobs and used at shops.Banking
- Click a bank to open storage
- 480 storage slots organized in tabs
- Each bank location is separate
Shops
General stores sell basic supplies:- Hatchet (woodcutting)
- Fishing rod
- Tinderbox
- Arrows (for bows)
Player Trading
Trade items directly with other players:- Right-click on another player
- Select “Trade with [Player]”
- If out of range, you’ll auto-walk to them
- Screen 1: Add items to your offer
- Click inventory items to add
- Click offered items to remove
- Enter quantities for stackable items
- View partner’s offer and free slots
- Click “Accept” when ready
- Screen 2: Final confirmation
- Review wealth transfer indicator (shows value difference)
- Both players must accept again
- Trade completes when both confirm
- Must be within 2 tiles of partner
- Bank/store/dialogue closes when trade starts
- Any item change resets to Screen 1
- Moving too far apart cancels trade
Social Features
Friends List
Manage your friend list:- Right-click on a player
- Select “Add Friend”
- They receive a friend request
- Once accepted, you’re both friends
- See online/offline status (🟢 online, ⚪ offline)
- Send private messages to online friends
- Remove friends anytime
- Friend list syncs across sessions
Private Messaging
Send direct messages to friends:- Open Friends panel
- Click on an online friend
- Select “Send Message”
- Type and send your message
- Direct player-to-player communication
- Message history per conversation
- Notification badges for unread messages
- Integration with chat system
Ignore List
Block unwanted interactions:- Right-click on a player
- Select “Add to Ignore List”
- Player is blocked
- Their messages are hidden
- Trade requests blocked
- Friend requests blocked
- You can still see them in the world